The Suicidal Octopus

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Now in a TINY ASS SCREEN flavour!

 

Projects

Here are large-scale projects that I either am currently working on, have worked on, or scrapped because I tend to finish nothing, ever!


Current Projects

I sometimes work on things, but am very lazy.

Webcomic
My webcomic about a girl on a journey to become a knight! Contains fun stuff like getting guts ripped out, flesh wounds and beheading cute girls!


Completed Projects

Things I’ve completed. I do not finish things very often.

Alpha Blood Window is the story of a man who helps a strange girl find her brother, and kill some demons and stuff on the way.

Mirror Blue is an RPGMaker 2003 JRPG-styled game about an alchemist who seeks to destroy his own dangerous creation.

Skyrim Follower Mod I made to go with my comic. [no longer updated]

Auto Emote is a program that lets you copy and paste Japanese kaomoji and customize them.


Scrapped Projects

Terrible remnants of my past. I wilt in shame.

Realm of Fantasy was what I consider my very first project of greater scale than just thinking of things and writing half a page of stuff down with scribbles. I started the story when I was 12 or 13. It was at first a writing project and it boasted of over 100 pages of nothing but utter shit, Mary Sue self-inserts, stalker-rapist love interests, and unlikable characters. Then when I got RPG Maker 2000 I made it into an incomplete game, and ported it into RPG Maker 2003 later on. It is so fucking bad and juvenile that looking at it and going through dialogue makes me want to set myself on fire. I remember telling my friend Leah the whole story and how we said it was so ~beautiful~ and ~amazing~ and… yeah. It had voice acting by some friends I rounded up and at the time I was so super sure it would be cool and popular because of this fact. The story was about a 16-year-old girl named Diephel who gets tangled up in the affairs of an immortal being named Calidence, who was the only good character that I’d like to salvage from this pre-teen apocalyptic sewage hole.

Mirror Blue was the next game I came up with when I was 15 or 16. It was made in RPG Maker 2003 and had its beginnings from a Ragnarok Online server I used to play called zRO. The game was filled with angst and bad writing, as well as me being an edgy shitlord about religion like an /r/atheism butthurt dweller. I might release it for laffs and mockery at some point, since the first part of the game, Hybrid Rouge, is (mostly) finished. It’s a story about an elf alchemist named Slade who brings to life a deformed fetus with the soul of a psychotic killer, following it in its path of destruction. See here for the finished (sorta) product.

Lumiere Ragnarok Online was a Ragnarok server I worked on at what I think was the beginning of college. I hated how all Ragnarok servers were the same boring bullshit with no story and just grinding and same old gameplay, so I opted to work on my own server in a sort of highly customized role-playing scenario (by the way, I love RPing). I worked for years on it alone. Unfortunately, because I knew it would never come to fruition and no one would play it, I stopped. I still have it and sometimes play on it for fun because I made some damn good minigames if I say so myself. Anyway, with its death blossomed the start of my beloved story of a lady knight, so it’s not so bad. It is actually the only scrapped project I can say I am, without a doubt, proud of. Wow. Such proud. Many code. Wow.

Blood Window was a story I worked on when I was 17, till the middle of college. Set in London, 1965, it was about a man named Allen who learns about celestial beings called Carriers, and he along with four other people discover they are these creatures. Bad blood surfaces between them. Paired with a psychotic killer (do you see a theme here), he had to choose whether to save the world from fallen angels, or team up with said angels and destroy the world.

Sorrowsong was concocted some time in high school. It was to be a completely original follow-up Flash project on my completed Alpha Blood Window project, but the sheer amount of art and animations it took was just too much for me to tackle alone. It was a fantasy story that revolved around a lazy and rude knight named Felice who, by a stroke of luck, ended up being paired with a very prominent cleric of the kingdom, despite her being the worst role model ever and despised across her city. Their shenanigans eventually lead to a sinister evil that Felice didn’t give a shit about because she ain’t no prophesized one and she just wants to eat and sleep. Eventually she overcame her neglected past and became a hero just as she always wanted.

Lastly, In college, I had an unnamed project that branched off of my characters from Vindictus. I wanted it to be a simple 2D side-scrolling game that looked oldskool, but of course that didn’t happen. The main characters were Eucharistica, a grenade-toting, alchemy-savvy Rochestian royalty wanted for manslaughter; and Sorrowsong, a brash, insane insomniac with a magic sword who was exiled from the Royal Army.

Possible Future Projects?

★”EA”: A story that spawned from a dream I once had about a door that could not be closed and was always slightly open, and demons lived on the other side of it from an otherworldly portal.

“APB”: A comic adaptation of Mirror Blue with way less edginess but still the same angst. It still follows Slade, but a new character takes the place of the 3 in the game.

“FP”: A one-shot about a knight and a priestess that have to deal with a demonic outbreak.

Unnamed story about an undead princess whos father took a contract from a demon to better rule his kingdom, but the demon ended up enslaving most of the world and it is now a post-apocalyptic fantasy setting. The princess learns forbidden magic to try and cast the demons out, but is found out and killed. She is revived by a friendly demon who takes the form of a one-eyed barn owl. She takes leave of her kingdom in order to find a way to cast the demon out of the king, and a cowardly knight leaves his wife and son in order to follow her on her journey.